Originally dubbed TeamSpeak 5 (with the name TeamSpeak 4 rumoured to have been avoided due to Tetraphobia), their new client has been released without a version number, and is just called "TeamSpeak". On Monday 14th October 2019, TeamSpeak announced a fully rebuilt version of their client software. The commercial license is for "Companies/Businesses, who look for an internal voice communication solution". It splits the licenses into 3 Categories: īeginning from September 2018, the non-profit license was discontinued for the new license system. With it, server admins can choose to split up the slots into multiple virtual server instances (up to 2). For non-commercial use, non-profit licenses were available, until September 2018, that allowed to use the server with up to 512 slots. The TeamSpeak 3 server can be used at no cost for up to 32 slots (simultaneous users). TeamSpeak clients are available for Linux, macOS, Windows, Android, and iOS - both 32-bit and 64-bit architecture. The TeamSpeak server runs as a dedicated server on Linux, macOS, Microsoft Windows and FreeBSD and uses a client based user interface or a command-line interface to control server administration and configuration. The target audience for TeamSpeak is gamers, who can use the software to communicate with other players on the same team of a multiplayer video game. The client software connects to a TeamSpeak server of the user's choice, from which the user may join chat channels. Users typically use headphones with a microphone. TeamSpeak ( TS) is a proprietary voice-over-Internet Protocol (VoIP) application for audio communication between users on a chat channel, much like a telephone conference call. I’m not particular positive about finding the time to code such a server bot, however would try to provide compatibility if someone does.Linux, macOS, Microsoft Windows, iOS, FreeBSD (Server Only/no Client), Android After all, he’d just have to disable the plugin to avoid detection^^ The only thing that springs to my mind would additionally require a server bot that manages channel entry permission by map context (if that’s tied to server) which would enforce the plugin on all users in the particular ecosystem. I don’t think it’s easily possible detecting foreign spies. Such additional info could be fed into via the gw2 api which I don’t use (yet?). Class, Guild cannot, as identity of the context is used to assign folks. Server, I dunno if it’s in there somewhere or not. For now, all we know is that the map id is encoded in the context. This means the plugin knows Game Name, Character Name and some weirdo “Context” data. So, my drivings ain’t been to make Teamspeak better because it’d be the plattform of my choice (I don’t marry plattforms), I do care about audio experience, I do hope Mumble Link’s momentum as a de facto standard gets a push by becoming client agnostic so more game developers support it, the more people finally leave the grey world of mono for the joys of positional audio.Ībout the tag request, at this point I’m solely using the Mumble Link convention. Let me prestate that I actually didn’t write the module nor the plugin because I’d prefer one software over the other, it just so happens that my guild uses Teamspeak.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |